aibrevoGet a quote

How Do Free Apps Make Money?

Quick answer

Free apps make money in five main ways: in-app purchases, subscriptions, ads, selling physical goods or services through the app, and supporting a business that earns elsewhere. Apple calls the first two freemium. Digital sales pay the store a 15% to 30% commission, while physical goods and services use your own payment provider.

Updated October 31, 2026 · Reviewed by Alpit Patel, Founder and CEO

Key takeaways

  • Apple describes four business models: free, freemium, paid and paymium. Most successful free apps are freemium: free to download, with optional in-app purchases or subscriptions.
  • Digital features and content bought inside an iPhone app must use Apple's in-app purchase (guideline 3.1.1), which carries a commission: 15% on Apple's Small Business Program, 30% standard.
  • Physical goods and services used outside the app must not use in-app purchase (guideline 3.1.3(e)), so a booking, a ride or a ticket to a real event pays no store commission.
  • Ads earn revenue each time they are shown, but Apple warns that low-quality or obtrusive ads reduce engagement and retention.
  • Worked example: 1,000 subscribers at $4.99 a month is $59,880 a year in sales, of which you keep about $50,898 at a 15% commission, before taxes.

Free apps make money in five main ways: in-app purchases, subscriptions, ads, selling physical goods or services through the app, and supporting a business that earns money elsewhere. Digital purchases and subscriptions go through Apple’s and Google’s billing, which take a 15% to 30% commission. Physical goods and services use your own payment provider and pay no store commission.

Checked on October 31, 2026. We read Apple’s business models page, the App Review Guidelines, Apple’s Small Business Program and subscriptions pages, and Google’s Play Console service fee page. We have left out average ad revenue figures, because published numbers vary too much by country, category and format to be useful.

What are the ways a free app can earn money?

Model How it earns Store commission? Good fit
In-app purchases Users buy consumables (gems, credits) or one-time premium features Yes Games, creative tools, content
Subscriptions Recurring charge for ongoing access Yes Fitness, learning, productivity, media
Ads Advertisers pay when ads are shown or tapped No Apps with very large, frequent audiences
Physical goods and services Orders, bookings, rides, tickets for real events No, your payment provider’s fee applies Marketplaces, booking, delivery
Business support The app brings in or keeps customers for a business No Banks, retailers, clinics, gyms, B2B tools

Store rules from Apple’s business models page and App Review Guidelines, checked Oct 31, 2026.

Apple’s own vocabulary: free (no payment to download or use), freemium (free to download, with optional in-app purchases), paid (pay once to download) and paymium (paid download plus optional purchases). Apple splits in-app purchases into consumable, non-consumable, auto-renewable subscriptions and non-renewing subscriptions.

How do in-app purchases and subscriptions work?

Apple’s guideline 3.1.1 says that when you sell access to features or content inside the app, such as subscriptions, in-game currencies, levels, premium content or a full version, you must use in-app purchase. License keys, QR codes and other workarounds are not allowed. Google Play’s 5% billing fee applies when a user buys an in-app digital feature through Google Play Billing, and its fee page also lists alternative billing options in South Korea and India.

The commission depends on your size and the product:

Situation You keep Source
Apple Small Business Program (up to $1M proceeds in the prior year) 85% Apple
Apple subscription, subscriber’s first year, outside the program 70% Apple
Apple subscription after one year of paid service 85% Apple
Google Play, most markets, first $1M a year 85% Google
Google Play US, UK, EEA subscriptions (10% + 5% billing fee) 85% Google

All checked Oct 31, 2026. Our page on App Store costs has the full fee table.

What can a subscription app earn? A worked example

Take a fitness or learning app with 1,000 paying subscribers at $4.99 a month, on Apple’s Small Business Program.

Step Arithmetic Result
Yearly sales 1,000 × $4.99 × 12 $59,880
Store commission at 15% $59,880 × 0.15 $8,982
You keep, before taxes $59,880 × 0.85 $50,898

The hard part is the 1,000. That is why retention matters more than price. Our Stridely build, a small-group fitness app, reached 52% retention at 90 days against roughly 8% for solo fitness trackers, by making each workout visible to a group of about six friends.

How do ads in apps work?

The app shows ads from an ad network and earns each time an ad is displayed or tapped. Apple’s business models page lists “free with display advertising” as a model and warns that low-quality, obtrusive or inappropriate ads reduce engagement and retention. Any SDKs used for ad targeting or measurement must follow Apple’s Data Use and Sharing (5.1.2) and Advertising (3.1.7) guidelines.

Ads pay best when an app has a very large audience that opens it many times a day. For a niche app with a few thousand users, ads rarely cover the hosting bill. Many apps use ads for free users and sell a subscription that removes them.

How do marketplace and booking apps make money?

They take a fee on real-world transactions, and because those are physical goods or services, Apple’s guideline 3.1.3(e) says they must use payment methods other than in-app purchase. That means no store commission, only your payment provider’s processing fee.

Two examples from our own builds:

  • GoHangars, a hangar marketplace for aircraft owners, runs payments through Stripe Connect with automatic operator payouts and platform fee handling. It reached $2.1M in booking volume in its first year.
  • BingoBuddy sells tickets with QR entry for real bingo sessions. It sold 47,000 tickets across 340 venues in its first year.

Both apps are free to download. The money comes from transactions outside the store’s billing.

Why do businesses build free apps that never charge anything?

Because the app earns money for the business, not on its own. A clinic app books appointments, a gym app keeps members coming back, and a field-service app gets jobs done faster. The return shows up as bookings, retention and staff time saved. For example, the Respond Central dispatch app we built cut the time from a transport request to a confirmed crew from 22 minutes to 3.

For these apps the questions are different: what the app costs to build and run, and how it connects to your CRM so every booking or lead lands in one place. See how much it costs to build an app and our mobile app development page.

How do you choose a model before you build?

Pick the model before the first screen is designed, because it changes the build. Subscriptions need paywalls, receipt validation and a backend that knows who has paid. Marketplaces need payouts and refunds. Ads need consent flows and SDKs that follow store privacy rules. Test the model in your MVP with real users before you build the rest.

Sources

More guides

Related reading

FAQs

How do free apps make money?

Mainly through in-app purchases, subscriptions, advertising, selling physical goods or services through the app, and by supporting a business that earns money elsewhere, such as a bank or a gym app. Many apps combine two of these, for example ads for free users and a subscription that removes them.

What is a freemium app?

Apple defines freemium as an app that is free to download and offers optional in-app purchases for premium features, extra content, subscriptions or digital goods. Most free apps that earn real money use this model, because people can try the app before paying.

How much do free apps make from ads?

It varies too much for a single figure: ad revenue depends on how many people use the app daily, where they live, the ad format and the advertiser demand in your category. Ads usually work best for apps with very large, frequent audiences, such as games and media. For niche or business apps, subscriptions or purchases tend to earn more per user.

Do Apple and Google take a cut from free apps?

Only from digital sales made through their billing. A free app with no in-app sales pays nothing beyond the developer account fees. When users buy digital features or subscriptions, Apple takes 15% on its Small Business Program or 30% standard, and Google takes 15% in most markets or a newer structure in the US, UK and EEA.

Can a free app sell physical products without paying Apple?

Yes. Apple's guideline 3.1.3(e) says apps selling physical goods or services used outside the app must use other payment methods, such as Apple Pay or card entry. Food delivery, rides, event tickets and service bookings run through your own payment provider, which charges its own processing fee.

Do free apps make money by selling your data?

Store rules limit this. Apple requires apps and any ad or analytics SDKs to follow its Data Use and Sharing guideline (5.1.2), and users must be told how their data is used. Legitimate apps earn through purchases, subscriptions, ads and sales, not by quietly selling personal data.

Which monetization model should my app use?

Match it to how people use the app. Daily habits with ongoing value suit subscriptions. Games and content with optional extras suit in-app purchases. Very large free audiences suit ads. Marketplaces and booking apps take a fee on real-world transactions. Business apps usually earn by bringing in customers, not by charging for the app.

Stuck on this? Ask an engineer

Not ready for a call? Send one question about your setup. An engineer replies by email within one business day.

Want a second opinion on your setup?

A free 30-minute call with an engineer. A written read on your current setup, whether or not you hire us.