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App development cost calculator 2026

Most app projects cost $10,000 to $49,999 on Clutch's 2026 data, and the real number for your app is team hours x weeks x hourly rate. Using the build weeks of 44 apps we shipped and only published rates and wages, a simple app works out to about $18,000 to $107,000 of build effort and a marketplace to about $31,500 to $188,000. Pick your app type and features below to see your own cost band, timeline and the three things driving it.

A market estimate from our app development cost 2026 and 44 build timelines research, not an aibrevo quote. Nothing you enter leaves your browser. Data checked October 31, 2026.

Example estimate

$50,000 to $115,000

About 8 to 10 weeks to a first release

Mobile app (iOS and Android), 120 team hours a week for 8.5 to 9.5 weeks (1,020 to 1,140 hours) at $50 to $99 an hour. Rounded to the nearest $5,000.

Top 3 drivers of this estimate

  1. Mobile app (iOS and Android). Base: 7 mobile-only builds took 6 to 8 weeks, median 6 (our 44 builds), with a 3-person team at 120 hours a week. about $58k
  2. Screens: 11 to 25. 11 to 25 screens adds design, build and test time (our assumption: 1 week). about $9k
  3. Payments: Card payments or subscriptions. A checkout or subscription flow adds testing time. about $4k

This is a market estimate built from the research on this page (BLS wages, Clutch rate bands and the build weeks of 44 real apps), not an aibrevo quote. Store fees, hosting, AI and other usage fees are not included.

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How the estimate works

The formula is the one in our app development cost 2026 research: cost = team hours per week x weeks x hourly rate. Four steps, all shown below so you can check them or swap in your own numbers.

  1. Your product type sets the team size and the base weeks, from the median build times of the same kind of app in our 44 published builds.
  2. Each answer adds weeks, using the adder table. The weeks are our assumption, based on what pushed our own builds to the long end; they are written down so you can disagree with them.
  3. Weeks x team hours x the low and high end of the hourly band you pick gives the low and high cost. Separate native iOS and Android apps double it, per Clutch.
  4. The band is rounded to the nearest $5,000. The top 3 drivers are the inputs that add the most dollars at the middle of your rate band.

Product types: team and base weeks

Team sizes in full-time people at 40 hours a week (our assumption, as on the research page). Base weeks from our 44 builds, counted October 31, 2026.
Product typeTeamHours a weekBase weeksFrom our builds
Mobile app (iOS and Android)2 developers, 0.5 designer, 0.5 QA1206 to 77 mobile-only builds took 6 to 8 weeks, median 6
Web app2 developers, 0.5 designer, 0.5 QA1206 to 728 web apps took 6 to 10 weeks, median 7
AI app3 developers, 0.5 designer, 0.5 QA1607 to 86 AI builds took 7 to 8 weeks, median 7.5
Internal tool or customer portal3 developers, 0.5 designer, 0.5 QA1606 to 8Internal tools took 6 to 9 weeks, median 8; portals median 8
Marketplace (two-sided)3 developers, 0.5 designer, 1 QA1806 to 716 marketplaces took 6 to 8 weeks, median 7
SaaS product3 developers, 0.5 designer, 0.5 QA (internal tool team, our assumption)1606 to 74 other SaaS or workflow apps took 6 to 8 weeks, median 6.5
MVP (a first version to test an idea)2 developers, 0.5 designer, 0.5 QA1205 to 66 simple apps and portals took 5 to 7 weeks, median 6

Adder table: weeks each answer adds

For an AI app, the AI answer adds one week less, because the AI app base weeks already include an AI layer. Weeks are aibrevo's judgment, written down so you can check them.
Question and answerAddsWhy
Which platforms?
Web (browser) only0One web front end.
iOS and Android from one codebase0Clutch lists the same hourly band for iOS, Android and cross-platform work, so one shared codebase adds little.
Web app plus iOS and Android+1 wkBuilds with both a web and a mobile side had a median of 8 weeks in our data, against 7 for web apps.
Separate native iOS and Android appscost x2Clutch's mobile app pricing page says two separate native apps roughly double the project price.
How many main screens?
Up to 100Up to 10 screens fits a focused first version.
11 to 25+1 wk11 to 25 screens adds design, build and test time (our assumption: 1 week).
26 to 50+2.5 wk26 to 50 screens is a large first version (our assumption: 2.5 weeks).
More than 50+4 wkMore than 50 screens is past most first releases (our assumption: 4 weeks).
User logins and roles
No login0No accounts to build.
One type of user0One user type keeps the build at the short end, like StackStack and Stridely (6 weeks).
Two types (for example customers and staff)+0.5 wkA second user type needs its own onboarding and views.
Three or more types or permission levels+1.5 wkSeveral parties sharing one workflow pushed builds like Homer (9 weeks) to the long end.
Payments
No payments0No payment flow.
Card payments or subscriptions+0.5 wkA checkout or subscription flow adds testing time.
Money held or split between parties (escrow, payouts)+1.5 wkHeld or split payments sat in our longest builds: Hago's escrow (8 weeks) and Spirit Airlines' split deposits (10 weeks).
AI features
None0No AI layer.
Chat, summaries or AI-written text+1 wkEvery AI build in our data took 7 or 8 weeks, never 6: model output needs testing on real inputs.
A custom agent or RAG over your own data+2 wkAn agent or retrieval over your own data adds the most test time of the AI options (our assumption: 2 weeks).
Integrations (CRM, payments, maps, calendar and so on)
None0No outside systems.
1 to 2+0.5 wkOne or two standard integrations add a little scoping and error handling.
3 to 5+1.5 wkIntegrations are what moved internal tools from 6 weeks to 9 in our data.
6 or more+3 wkLive links to many outside systems made Spirit Airlines (Sabre, Stripe) our longest build at 10 weeks.
Admin dashboard for your team?
No0No separate admin side.
Yes+0.5 wkAn admin dashboard is one more set of screens and permissions (our assumption: half a week).
Compliance needs
None0No regulated data.
HIPAA, finance or similar+2 wkRegulated data needs access control, audit logs and review (our assumption: 2 weeks; legal review is not included).

Hourly rate bands

Clutch pricing pages updated Sep 21, 2026; BLS May 2025 wages and June 2026 benefits ratio. All checked October 31, 2026.
BandWhere it comes from
$25 to $49 an hourClutch average for app development companies (mobile app pricing page).
$50 to $99 an hourClutch US band on its custom software and AI pages. A US in-house team at BLS median wages plus benefits costs about $86 to $93 an hour, inside this band.
$100 to $149 an hourClutch US band on its web development page; a 90th-percentile US developer costs about $147 an hour with benefits (BLS).

The BLS cross-check: the median US software developer earned $135,980 a year in May 2025, about $65.38 an hour. Dividing by 0.70, because wages were 70.0% of private-industry employer cost in June 2026, gives about $93 an hour. Weighted across a developer, designer and QA mix, a US team at median wages costs about $86 to $88 an hour, inside the $50 to $99 band, before recruiting, equipment and management.

What the estimate leaves out

  • Store fees. Apple Developer Program $99 a year (Enterprise $299); Google Play $25 once.
  • Store commissions. Apple's Small Business Program takes 15% of digital sales. Google Play's US, UK and EEA fees split into a service fee and a 5% billing fee from June 30, 2026. Payments for real-world services go through a payment processor instead.
  • Hosting. Vercel Pro is $20 a month per deploying seat with a $20 usage credit; Hobby is $0.
  • Usage fees after launch. AI model calls, maps, SMS, email and payment processing, billed per use by each provider.
  • Discovery, legal and compliance review, marketing. The compliance answer adds engineering weeks only.
  • Maintenance. We found no primary source for the common 15% to 25% a year rule. In hours: 20 hours a month at $50 to $99 is $1,000 to $1,980 a month.

Every number and its source is on the app development cost 2026 page, and the week-by-week data for all 44 builds is in how long does it take to build an app. For what a build covers, see mobile app development, MVP development, AI app development and marketplace app development.

We are a software company in San Francisco with 16 in-house engineers and 30+ remote specialists, and 200+ software projects delivered. We do not publish software prices; every build is scoped and quoted in writing after a free call, so this tool shows the market, not our rate card.

App development cost questions

How much does it cost to build an app in 2026?

Clutch's mobile app pricing page, updated September 21, 2026, says most app projects cost $10,000 to $49,999, with an average of $90,780.11. Working it out as team hours x weeks x hourly rate, with the 5 to 10 week build times of 44 apps our team shipped, a simple app comes to about $18,000 to $107,000 of build effort at median weeks and a two-sided marketplace to about $31,500 to $188,000, across Clutch's three rate bands. This is market arithmetic, not an aibrevo price.

How much does an AI app cost to build?

An AI app with a 4-person team for a median 7.5 weeks is about 1,200 team hours, which comes to $30,000 to $178,800 across Clutch's $25 to $149 an hour bands, or $60,000 to $118,800 at the $50 to $99 US band. Every AI build in our data took 7 or 8 weeks. Model usage is billed per call by the AI provider after launch and is not in that figure.

How much does an MVP cost?

A focused MVP with one user type and one core loop matches our simple app group: 5 to 7 weeks, median 6, with a 3-person team. That is about 720 team hours, or $36,000 to $71,280 at $50 to $99 an hour and $18,000 to $35,280 at $25 to $49 an hour. Each feature you move to phase two takes time out of the first version.

Why do app cost estimates vary so much?

Because they measure different things. Clutch's average ($90,780.11) sits far above its typical project ($10,000 to $49,999) because a few large projects pull a mean up, and its 11-month timeline describes a whole engagement, not one build. Clutch's own pages also give the US four different hourly bands, from $25 to $49 up to $100 to $149. Ask any vendor for team size, weeks and hourly rate, and check that they multiply out.

What is not included in this estimate?

Store and running costs: Apple's Developer Program is $99 a year, Google Play registration is $25 once, Apple's Small Business Program commission is 15% on digital sales, and Vercel Pro hosting is $20 a month per deploying seat. Also not included: discovery before the build, AI model, maps, SMS and payment fees billed per use, legal and compliance review, marketing, and maintenance, which at 20 hours a month is $1,000 to $1,980 a month at the $50 to $99 band.

Does building for iOS and Android double the cost?

Only if you build two separate native apps. Clutch's mobile app pricing page says that roughly doubles the project price, so the estimator doubles the band for that answer. A cross-platform build shares one codebase and Clutch lists the same hourly band for iOS, Android and cross-platform work, so the extra cost is mostly testing and store work.

How long does it take to build an app?

A focused first version took 5 to 10 weeks across our 44 published builds, with a median of 7 weeks; 40 of the 44 shipped in 8 weeks or less. The estimator adds weeks for the features that pushed our builds to the long end: live integrations, several user roles, split payments and a web plus mobile front end.

How do I get an exact price for my app?

Book a free 30-minute call. We scope the first version with you and send a written scope and quote with the team, weeks and rate visible, so you can check it against the arithmetic on this page. We do not publish a price list for software work, and the client owns the code.

Sources

Turn an estimate into a written quote

Bring your answers to a free 30-minute call. We scope the first version with you and send a written quote with the team, weeks and rate visible.

Written scope and quote after the call. NDA on request. You own the code.